Saturday, October 17, 2009

Score One for Quality

Google Test Automation Conference
Zurich - Oct 22nd 2009

http://www.gtac.biz/abstract-bios

Paper is here:

Abstract:
Research into the generation gap between current managers from the Baby Boomer era and the incoming group of Gen X, Gen Y, and Millennials shows that video games are a significant distinction to separate the two. Those generational differences indicate the need, as we seek to understand this research, for experimentation in how test teams find bugs. Bug Bash 2.0
We found a very powerful mechanism for communicating organizational priorities effectively and quickly. People engage quickly, and games can drive QA behaviors that help improve both product quality and employee morale. This creates a virtuous cycle where standard productivity metrics improve as engagement improves. The game discussed here introduces a new level of quality into the localization efforts by using “the crowd” – a diverse worldwide employee base in this case. We predict that “Games at Work” or “Productivity Games” carry a huge potential for influencing not just the software engineering workplace, but all industries and employee populations.

Sunday, August 23, 2009

Saturday, August 22, 2009

BBC News - Games at work may be good for you

BBC NEWS Technology Games at work may be good for you:

"Games at work may be good for you"


Scientists from the University of Utrecht have studied the effects of game playing on 60 employees in a Dutch insurance firm.

The results suggest that, instead of games being a waste of time at work, they might help personal productivity and make people feel better about their jobs.

Sunday, July 12, 2009

Addressing World-Scale Challenges : Computer Games and Learning

Microsoft Research Faculty Summit
http://research.microsoft.com/en-us/events/fs2009/default.aspx

Addressing World-Scale Challenges
Computational approaches provide a powerful means for addressing previously unsolvable problems. Increasingly, computing technologies are what makes the difference in enabling new approaches applied to world-scale challenges in such diverse disciplines as medicine and healthcare, energy and the environment, and educational and social progress.
In response to these significant global challenges, the Microsoft Research Faculty Summit 2009 investigates how computing technologies can best help scientists make progress in these important areas. Attendees will have the opportunity to participate in creative, open discourse on research topics.
Identifying computational enablers for solving critical social and scientific problems is a main theme for this year’s faculty summit:
• Energy Sustainability.
• Addressing climate change.
• Transformational improvement in healthcare.


Computer Games and Learning: Best Practices Using Games to Teach—in Academia and at Microsoft
Chris Franz, Microsoft; Jennifer Michelstein, Microsoft; Ken Perlin, New York University; Ross Smith, Microsoft
The Games for Learning Institute is a joint venture with Microsoft Research, New York University, and affiliated New York regional schools. Nine months into its efforts, it has prematurely published its annual report discussing the latest research about how to make great games and how to make great game vehicles for teaching. This talk is complemented by three efforts at Microsoft where product groups are using games to teach the esoteric features of Microsoft software, facilitate learning, and improve software development. See some very cool stuff and learn how to get your kids to love math (as does Ken Perlin) or find out how to use a feature in Microsoft Office Word you have not yet discovered.

Saturday, May 9, 2009

Serious Games in the Enterprise

Farmer's Insurance

IBM introduced Innov8 2.0. and Farmer's Insurance is running a pilot for using the game to train employees on call center operations and and claims processing .





Article in Manufacturing Business Technology here

More here and IBM site here

The IBM site has a link to play online and try it out. link

Saturday, April 18, 2009

Google's Image Orientation Captcha

Google's new image orientation captcha is a good example of a productivity game. The core skill required is an ability to discern between an upright image and a not-upright, or incorrect, image.

Players use these core skills to work at re-orienting the images correctly.

The paper is here:
http://www.richgossweiler.com/projects/rotcaptcha/rotcaptcha.pdf

"Given a large repository of images, such as those from a web search result, we use a suite of automated orientation detectors to prune those images that can be automatically set upright easily. We then apply a social feedback mechanism to verify that the remaining images have a human-recognizable upright orientation."

CNET http://news.cnet.com/8301-17939_109-10222514-2.html?tag=newsEditorsPicksArea.0
PCWorld: http://www.pcworld.com/businesscenter/article/163334/google_offers_top_tip_to_help_beat_bots.html

Tech Blorge: http://tech.blorge.com/Structure:%20/2009/04/19/google-tries-out-picture-captchas/

Friday, April 10, 2009

View an archived version of the Productivity Games webinar

PDF of presentation with speaking notes
Also includes links to some of the research and sources that were discussed