The Windows Language Quality Game enabled native language speakers to help assess and improve the linguistic quality of localized editions of Windows 7.
There is coverage on Spanish TV - link is here - about minute 13
and
• Computerworld (German) - here
• Pacific NW Software Quality Conference - here
• Jim Mockford on Twitter - here
• Microsoft Press Blog - here
• Techflash - here
Sunday, November 8, 2009
Saturday, October 17, 2009
Score One for Quality
Google Test Automation Conference
Zurich - Oct 22nd 2009
http://www.gtac.biz/abstract-bios
Paper is here:
Abstract:
Research into the generation gap between current managers from the Baby Boomer era and the incoming group of Gen X, Gen Y, and Millennials shows that video games are a significant distinction to separate the two. Those generational differences indicate the need, as we seek to understand this research, for experimentation in how test teams find bugs. Bug Bash 2.0
We found a very powerful mechanism for communicating organizational priorities effectively and quickly. People engage quickly, and games can drive QA behaviors that help improve both product quality and employee morale. This creates a virtuous cycle where standard productivity metrics improve as engagement improves. The game discussed here introduces a new level of quality into the localization efforts by using “the crowd” – a diverse worldwide employee base in this case. We predict that “Games at Work” or “Productivity Games” carry a huge potential for influencing not just the software engineering workplace, but all industries and employee populations.
Zurich - Oct 22nd 2009
http://www.gtac.biz/abstract-bios
Paper is here:
Abstract:
Research into the generation gap between current managers from the Baby Boomer era and the incoming group of Gen X, Gen Y, and Millennials shows that video games are a significant distinction to separate the two. Those generational differences indicate the need, as we seek to understand this research, for experimentation in how test teams find bugs. Bug Bash 2.0
We found a very powerful mechanism for communicating organizational priorities effectively and quickly. People engage quickly, and games can drive QA behaviors that help improve both product quality and employee morale. This creates a virtuous cycle where standard productivity metrics improve as engagement improves. The game discussed here introduces a new level of quality into the localization efforts by using “the crowd” – a diverse worldwide employee base in this case. We predict that “Games at Work” or “Productivity Games” carry a huge potential for influencing not just the software engineering workplace, but all industries and employee populations.
Sunday, August 23, 2009
Portfolio selection and game theory in defect prevention
Microsoft Press : Ross Smith: Portfolio selection and game theory in defect prevention:
Guest post on Microsoft Press blog
"Portfolio selection and game theory in defect prevention"
link
Guest post on Microsoft Press blog
"Portfolio selection and game theory in defect prevention"
link
Saturday, August 22, 2009
BBC News - Games at work may be good for you
BBC NEWS Technology Games at work may be good for you:
"Games at work may be good for you"
Scientists from the University of Utrecht have studied the effects of game playing on 60 employees in a Dutch insurance firm.
The results suggest that, instead of games being a waste of time at work, they might help personal productivity and make people feel better about their jobs.
"Games at work may be good for you"
Scientists from the University of Utrecht have studied the effects of game playing on 60 employees in a Dutch insurance firm.
The results suggest that, instead of games being a waste of time at work, they might help personal productivity and make people feel better about their jobs.
Sunday, July 12, 2009
Addressing World-Scale Challenges : Computer Games and Learning
Microsoft Research Faculty Summit
http://research.microsoft.com/en-us/events/fs2009/default.aspx
Addressing World-Scale Challenges
Computational approaches provide a powerful means for addressing previously unsolvable problems. Increasingly, computing technologies are what makes the difference in enabling new approaches applied to world-scale challenges in such diverse disciplines as medicine and healthcare, energy and the environment, and educational and social progress.
In response to these significant global challenges, the Microsoft Research Faculty Summit 2009 investigates how computing technologies can best help scientists make progress in these important areas. Attendees will have the opportunity to participate in creative, open discourse on research topics.
Identifying computational enablers for solving critical social and scientific problems is a main theme for this year’s faculty summit:
• Energy Sustainability.
• Addressing climate change.
• Transformational improvement in healthcare.
Computer Games and Learning: Best Practices Using Games to Teach—in Academia and at Microsoft
Chris Franz, Microsoft; Jennifer Michelstein, Microsoft; Ken Perlin, New York University; Ross Smith, Microsoft
The Games for Learning Institute is a joint venture with Microsoft Research, New York University, and affiliated New York regional schools. Nine months into its efforts, it has prematurely published its annual report discussing the latest research about how to make great games and how to make great game vehicles for teaching. This talk is complemented by three efforts at Microsoft where product groups are using games to teach the esoteric features of Microsoft software, facilitate learning, and improve software development. See some very cool stuff and learn how to get your kids to love math (as does Ken Perlin) or find out how to use a feature in Microsoft Office Word you have not yet discovered.
http://research.microsoft.com/en-us/events/fs2009/default.aspx
Addressing World-Scale Challenges
Computational approaches provide a powerful means for addressing previously unsolvable problems. Increasingly, computing technologies are what makes the difference in enabling new approaches applied to world-scale challenges in such diverse disciplines as medicine and healthcare, energy and the environment, and educational and social progress.
In response to these significant global challenges, the Microsoft Research Faculty Summit 2009 investigates how computing technologies can best help scientists make progress in these important areas. Attendees will have the opportunity to participate in creative, open discourse on research topics.
Identifying computational enablers for solving critical social and scientific problems is a main theme for this year’s faculty summit:
• Energy Sustainability.
• Addressing climate change.
• Transformational improvement in healthcare.
Computer Games and Learning: Best Practices Using Games to Teach—in Academia and at Microsoft
Chris Franz, Microsoft; Jennifer Michelstein, Microsoft; Ken Perlin, New York University; Ross Smith, Microsoft
The Games for Learning Institute is a joint venture with Microsoft Research, New York University, and affiliated New York regional schools. Nine months into its efforts, it has prematurely published its annual report discussing the latest research about how to make great games and how to make great game vehicles for teaching. This talk is complemented by three efforts at Microsoft where product groups are using games to teach the esoteric features of Microsoft software, facilitate learning, and improve software development. See some very cool stuff and learn how to get your kids to love math (as does Ken Perlin) or find out how to use a feature in Microsoft Office Word you have not yet discovered.
Tuesday, May 19, 2009
Looking for a great quote
I was preparing a slide deck for an upcoming presentation about Productivity Games. I needed a quote to help show how the generation gap is only going to get wider. I opened Mike Muetzel's book, "They're Not Aloof... Just Generation X", because I knew he had a lot of great ideas in there about the challenges existing managers have working with Gen-X employees. It didn't take long, and I found one in the intro.
That's where productivity games can play a role.
That just summed it up so well. The age-old management techniques that many of us have learned in our careers so far are just not going to be as successful with the incoming generation of employees as they were with us. We need to start innovating how we manage people now so that we can find the best ways to help the Gen Y and Millenial generations come into the work place feeling engaged, appreciated and motivated."And if you think managing Gen X employees and managers is a tough assignment today, then I can tell you the next generation will take you over the edge and push your existing management styles to limits you never dreamed existed."
That's where productivity games can play a role.
Labels:
gen x,
gen y,
management innovation,
Michael Muetzel,
millenials,
quote
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